Lite Engine

Raycasting game engine

What is Lite Engine? Devlog Footages Downloads Archives

Devlog


0.1.7.0 - New Content

posted at August 2, 2026 - 15:41

This version introduces a new ranged enemy class that throws fireballs toward the player, along with a new knife weapon.

Enemies now have different health values, damage and movement speeds. After being killed, they leave behind corpse sprites.

Medkits and ammo pickups have also been added. The player can collect them to restore health and replenish pistol ammunition.

The exit now takes the player to the next level instead of ending the demo.


0.1.6.0 - Level Map

posted at August 1, 2026 - 10:31

This update adds a level map feature. Players can now check the layout of the area while exploring, making it easier to navigate complex sections and avoid getting lost.


0.1.5.0 - Enemy AI Upgrade

posted at August 1, 2026 - 08:19

Improved enemy AI. Enemies now avoid getting stuck on walls and find paths more efficiently


0.1.4.0 - Enemy AI Update

posted at July 31, 2026 - 11:35

Enemies now have their own intelligence. When they spot the player, they will begin chasing them and attack once they get close enough.


0.1.3.0 - Shooter Update

posted at June 6, 2026 - 12:16

Update 0.1.3.0 improves players's interaction with entities. Now the player can remove entities via his hitscanning gun.

You can check out those new features in demos included with the engine.


0.1.2.0 – Entites

posted at June 4, 2026 - 19:21

Added entities rendered as 2D sprites. Entities can be used as collectibles, obstacles, or decorations.


0.1.1.1 – Code Clean Up

posted at June 1, 2026 - 20:10

The code was split into separate files to make the code clearer, and the map system was refactored for variable widths. No visual or gameplay changes were added.


0.1.1.0 - New Controls

posted at May 29, 2026 - 11:12

Added mouse camera movement, strafe movement, and sprinting while holding a key (Shift by default).


Lite Engine 0.1.0.0 - First Public Release

posted at May 27, 2026 - 15:10

The first public and fully working version of Lite Engine is now available for free.This update improves the renderer visuals by adding edge and corner lines on walls to split them visually, making the raycasted geometry appear cleaner and more detailed.

Lite Engine 0 can now be downloaded for free, including the full source code under the GNU GPL v3 license.


a.0.0.1.3 - New Visuals

posted at May 25, 2026 - 15:33

Walls are now filled with emptiness to make the geometry more understandable.


a.0.0.1.2 - Optimisation

posted at May 25, 2026 - 14:10

Improved raycasting method to increase rendering performance.


a.0.0.1.1 - More Detailed Geometry

posted at May 24, 2026 - 14:40

Improved raycasting calculations and wall rendering precision.


a.0.0.1.0 - Raycasting

posted at May 24, 2026 - 13:31

Lite Engine has entered the alpha stage and is now a raycasting engine. The project now draws pseudo-3D walls directly using ASCII block characters.


a.p.0.0.0.3 - Added view rays

posted at May 24, 2026 - 09:10

Testing the the camera view rays ('-' symbols are the view rays)


a.p.0.0.0.2 - Added angle-based movement

posted at May 21, 2026 - 23:16

Added player rotation and movement based on facing angle.


Lite Engine a.p.0.0.0.1

posted at May 21, 2026 - 22:21

First alpha prototype implementing basic grid-based movement using keyboard input, including wall collision and floating-point position handling.


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