posted at August 1, 2026 - 08:29
The enemy AI in the previous engine version (0.1.4.0) wasn't very effective. Enemies often failed to find a valid path to the player, couldn't move diagonally across the grid even when it was the shortest route, and on maps with large numbers of enemies they frequently pushed each other into walls, causing them to get stuck.
The pathfinding system has now been improved in version 0.1.5.0. Enemies can navigate around obstacles more reliably, make better use of diagonal movement, and are much less likely to block or trap each other, resulting a smoother and more intelligent behavior.