posted at May 25, 2026 - 16:17
Version a.0.0.1.0 is the first Lite Engine version with a raycasting perspective. In the videos, the raycasting appears very low-detail and difficult to understand. This is caused by a large ray step size (0.5), which reduces precision during ray marching. As a result, walls are rendered as simple white blocks without details. The geometry blends together, making the shape of the space harder to interpret.